Torn Banner Studios
Senior Environment Artist
About this role
The Company Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences. As an Environment Artist you will have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make. Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.
Responsibilities
- See playable environments through from conception to completion.
- Produce photorealistic assets, with textures and materials applied
- Craft realistic levels and environments.
- Work closely with the level design team and other artists to bring the concepts to life.
- Plan, estimate and prioritize time frames for the completion of tasks while tracking progress .
- Help identify and fix bugs, including performance and budget issues.
- Implement and incorporate feedback from the Director and Leads into work.
- Work with the team to achieve the desired level of quality and technical accuracy.
- Help define best practices for our production workflows.
- Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.’ Requirements
- An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.
- 3+ years of professional game development experience as an Environment Artist.
- Experience developing AAA titles on PC and/or console.
- Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.
- Strong interpersonal communication skills.
- A high degree of self-motivation and initiative-taking.
- Experience Unreal Engine 5, Maya, or Blender, Z Brush, and Adobe Substance Suite. Bonuses
- Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.